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new3
(info)
all 37537/41187
fast_color_clear
14/15
all-colors
pass
fast-slow-clear-interaction
pass
fcc-blit-between-clears
pass
fcc-front-buffer-distraction
pass
fcc-read-after-clear blit rb
pass
fcc-read-after-clear blit tex
pass
fcc-read-after-clear copy rb
pass
fcc-read-after-clear copy tex
pass
fcc-read-after-clear read_pixels rb
pass
fcc-read-after-clear read_pixels tex
pass
fcc-read-after-clear sample tex
pass
fcc-read-to-pbo-after-clear
pass
fcc-write-after-clear
crash
non-redundant-clear
pass
redundant-clear
pass
hiz
19/19
hiz-depth-read-fbo-d24-s0
pass
hiz-depth-read-fbo-d24-s8
skip
hiz-depth-read-fbo-d24s8
pass
hiz-depth-read-window-stencil0
pass
hiz-depth-read-window-stencil1
pass
hiz-depth-stencil-test-fbo-d0-s8
pass
hiz-depth-stencil-test-fbo-d24-s0
pass
hiz-depth-stencil-test-fbo-d24-s8
skip
hiz-depth-stencil-test-fbo-d24s8
pass
hiz-depth-test-fbo-d24-s0
pass
hiz-depth-test-fbo-d24-s8
skip
hiz-depth-test-fbo-d24s8
pass
hiz-depth-test-window-stencil0
pass
hiz-depth-test-window-stencil1
pass
hiz-stencil-read-fbo-d0-s8
pass
hiz-stencil-read-fbo-d24-s8
skip
hiz-stencil-read-fbo-d24s8
pass
hiz-stencil-read-window-depth0
pass
hiz-stencil-read-window-depth1
pass
hiz-stencil-test-fbo-d0-s8
pass
hiz-stencil-test-fbo-d24-s8
skip
hiz-stencil-test-fbo-d24s8
pass
hiz-stencil-test-window-depth0
pass
hiz-stencil-test-window-depth1
pass
object namespace pollution
60/60
buffer with glbitmap
pass
buffer with glblitframebuffer
pass
buffer with glclear
pass
buffer with glcleartexsubimage
pass
buffer with glcopyimagesubdata
pass
buffer with glcopypixels
pass
buffer with glcopytexsubimage2d
pass
buffer with gldrawpixels
pass
buffer with glgeneratemipmap
pass
buffer with glgetteximage
pass
buffer with glgetteximage-compressed
pass
buffer with gltexsubimage2d
pass
framebuffer with glbitmap
pass
framebuffer with glblitframebuffer
pass
framebuffer with glclear
pass
framebuffer with glcleartexsubimage
pass
framebuffer with glcopyimagesubdata
pass
framebuffer with glcopypixels
pass
framebuffer with glcopytexsubimage2d
pass
framebuffer with gldrawpixels
pass
framebuffer with glgeneratemipmap
pass
framebuffer with glgetteximage
pass
framebuffer with glgetteximage-compressed
pass
framebuffer with gltexsubimage2d
pass
program with glbitmap
pass
program with glblitframebuffer
pass
program with glclear
pass
program with glcleartexsubimage
pass
program with glcopyimagesubdata
pass
program with glcopypixels
pass
program with glcopytexsubimage2d
pass
program with gldrawpixels
pass
program with glgeneratemipmap
pass
program with glgetteximage
pass
program with glgetteximage-compressed
pass
program with gltexsubimage2d
pass
renderbuffer with glbitmap
pass
renderbuffer with glblitframebuffer
pass
renderbuffer with glclear
pass
renderbuffer with glcleartexsubimage
pass
renderbuffer with glcopyimagesubdata
pass
renderbuffer with glcopypixels
pass
renderbuffer with glcopytexsubimage2d
pass
renderbuffer with gldrawpixels
pass
renderbuffer with glgeneratemipmap
pass
renderbuffer with glgetteximage
pass
renderbuffer with glgetteximage-compressed
pass
renderbuffer with gltexsubimage2d
pass
texture with glbitmap
pass
texture with glblitframebuffer
pass
texture with glclear
pass
texture with glcleartexsubimage
pass
texture with glcopyimagesubdata
pass
texture with glcopypixels
pass
texture with glcopytexsubimage2d
pass
texture with gldrawpixels
pass
texture with glgeneratemipmap
pass
texture with glgetteximage
pass
texture with glgetteximage-compressed
pass
texture with gltexsubimage2d
pass
vertex-array with glbitmap
skip
vertex-array with glblitframebuffer
skip
vertex-array with glclear
skip
vertex-array with glcleartexsubimage
skip
vertex-array with glcopyimagesubdata
skip
vertex-array with glcopypixels
skip
vertex-array with glcopytexsubimage2d
skip
vertex-array with gldrawpixels
skip
vertex-array with glgeneratemipmap
skip
vertex-array with glgetteximage
skip
vertex-array with glgetteximage-compressed
skip
vertex-array with gltexsubimage2d
skip
security
3/3
initialized-fbo
pass
initialized-texmemory
pass
initialized-vbo
pass
shaders
115/126
activeprogram-bad-program
skip
activeprogram-get
skip
attribute0
pass
createshaderprogram-attached-shaders
skip
createshaderprogram-bad-type
skip
getuniform-01
pass
getuniform-02
pass
getuniform-03
pass
glsl link two programs, global initializer
pass
glsl-arb-fragment-coord-conventions
pass
glsl-bindattriblocation
pass
glsl-bug-110796
fail
glsl-bug-22603
pass
glsl-cache-fallback-shader-source
pass
glsl-cos
pass
glsl-derivs
pass
glsl-dlist-getattriblocation
pass
glsl-empty-vs-no-fs
pass
glsl-fs-bug25902
pass
glsl-fs-color-matrix
pass
glsl-fs-discard-02
pass
glsl-fs-discard-mrt
pass
glsl-fs-exp2
pass
glsl-fs-flat-color
fail
glsl-fs-fogcolor-statechange
pass
glsl-fs-fogscale
1/1
gs-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
glsl-fs-fragcoord
pass
glsl-fs-fragcoord-zw-ortho
pass
glsl-fs-fragcoord-zw-perspective
pass
glsl-fs-loop
pass
glsl-fs-loop-nested
pass
glsl-fs-pointcoord
fail
glsl-fs-raytrace-bug27060
pass
glsl-fs-sampler-numbering
pass
glsl-fs-shader-stencil-export
skip
glsl-fs-sqrt-branch
pass
glsl-fs-texture2drect
pass
glsl-fs-texture2drect-proj3
pass
glsl-fs-texture2drect-proj4
pass
glsl-fs-texturecube
pass
glsl-fs-texturecube-2
pass
glsl-fs-texturecube-2-bias
pass
glsl-fs-texturecube-bias
pass
glsl-fs-textureenvcolor-statechange
pass
glsl-fs-user-varying-ff
pass
glsl-fwidth
pass
glsl-getactiveuniform-array-size
pass
glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform
pass
glsl-getactiveuniform-count: glsl-getactiveuniform-length
pass
glsl-getactiveuniform-count: glsl-getactiveuniform-mvp
pass
glsl-getactiveuniform-length
pass
glsl-getattriblocation
pass
glsl-invalid-asm-01
pass
glsl-invalid-asm-02
pass
glsl-kwin-blur-1
pass
glsl-kwin-blur-2
skip
glsl-light-model
pass
glsl-link-bug30552
pass
glsl-link-bug38015
pass
glsl-lod-bias
pass
glsl-mat-attribute
pass
glsl-max-varyings
pass
glsl-max-varyings >max_varying_components
pass
glsl-max-vertex-attrib
pass
glsl-novertexdata
pass
glsl-orangebook-ch06-bump
fail
glsl-preprocessor-comments
pass
glsl-reload-source
pass
glsl-routing
pass
glsl-sin
pass
glsl-uniform-interstage-limits
7/7
1 vs, 520 fs
pass
300 vs, 300 fs
pass
350 vs, 350 fs
pass
400 vs, 400 fs
pass
520 vs, 1 fs
pass
subdivide 5
pass
subdivide 5, statechanges
pass
glsl-uniform-out-of-bounds
pass
glsl-uniform-out-of-bounds-2
pass
glsl-uniform-update
pass
glsl-unused-varying
pass
glsl-useprogram-displaylist
pass
glsl-vs-arrays
pass
glsl-vs-functions
pass
glsl-vs-if-bool
pass
glsl-vs-int-attrib
pass
glsl-vs-loop
pass
glsl-vs-loop-nested
pass
glsl-vs-mov-after-deref
pass
glsl-vs-mvp-statechange
pass
glsl-vs-normalscale
pass
glsl-vs-point-size
pass
glsl-vs-raytrace-bug26691
pass
glsl-vs-statechange-1
pass
glsl-vs-texturematrix-1
pass
glsl-vs-texturematrix-2
pass
glsl-vs-user-varying-ff
pass
gpu_shader4_attribs
skip
link-unresolved-function
pass
point-vertex-id divisor
fail
point-vertex-id gl_instanceid
fail
point-vertex-id gl_instanceid divisor
fail
point-vertex-id gl_vertexid
fail
point-vertex-id gl_vertexid divisor
fail
point-vertex-id gl_vertexid gl_instanceid
fail
point-vertex-id gl_vertexid gl_instanceid divisor
fail
shadersource-no-compile
pass
ssa
4/4
fs-if-def-else-break
pass
fs-lost-copy-problem
pass
fs-swap-problem
pass
fs-while-loop-rotate-value
pass
sso-simple
skip
sso-uniforms-01
skip
sso-uniforms-02
skip
sso-user-varying-01
skip
sso-user-varying-02
skip
unsuccessful-relink
pass
useprogram-flushverts-1
pass
useprogram-flushverts-2
pass
useprogram-inside-begin
pass
useprogram-refcount-1
pass
useprogram-refcount-1 delete_dup
pass
useshaderprogram-bad-program
skip
useshaderprogram-bad-type
skip
useshaderprogram-flushverts-1
skip
vbo
3/3
vbo-generic-float
pass
vbo-generic-int
pass
vbo-generic-uint
pass
version-mixing interstage
pass
version-mixing intrastage
pass
version-mixing vs-gs
pass
vp-combined-image-units
pass
vp-ignore-input
pass
zero-tex-coord bias
pass
zero-tex-coord texelfetch
pass
zero-tex-coord texture2d
pass
zero-tex-coord texturegather
pass
zero-tex-coord texturegrad
pass
zero-tex-coord texturelod
pass
zero-tex-coord texturequerylod
pass
zero-tex-coord texturesize
pass
spec
37326/40964
!opengl 1.0
353/360
gl-1.0-beginend-coverage
274/274
glaccum
pass
glalphafunc
pass
glarrayelement
pass
glbegin
pass
glbitmap
pass
glblendfunc
pass
glcalllist
pass
glcalllists
pass
glclear
pass
glclearaccum
pass
glclearcolor
pass
glcleardepth
pass
glclearindex
pass
glclearstencil
pass
glclipplane
pass
glcolor3b
pass
glcolor3bv
pass
glcolor3d
pass
glcolor3dv
pass
glcolor3f
pass
glcolor3fv
pass
glcolor3i
pass
glcolor3iv
pass
glcolor3s
pass
glcolor3sv
pass
glcolor3ub
pass
glcolor3ubv
pass
glcolor3ui
pass
glcolor3uiv
pass
glcolor3us
pass
glcolor3usv
pass
glcolor4b
pass
glcolor4bv
pass
glcolor4d
pass
glcolor4dv
pass
glcolor4f
pass
glcolor4fv
pass
glcolor4i
pass
glcolor4iv
pass
glcolor4s
pass
glcolor4sv
pass
glcolor4ub
pass
glcolor4ubv
pass
glcolor4ui
pass
glcolor4uiv
pass
glcolor4us
pass
glcolor4usv
pass
glcolormask
pass
glcolormaterial
pass
glcolorpointer
pass
glcopypixels
pass
glcullface
pass
gldeletelists
pass
gldepthfunc
pass
gldepthmask
pass
gldepthrange
pass
gldisable
pass
gldisableclientstate
pass
gldrawarrays
pass
gldrawbuffer
pass
gldrawelements
pass
gldrawpixels
pass
gledgeflag
pass
gledgeflagpointer
pass
gledgeflagv
pass
glenable
pass
glenableclientstate
pass
glendlist
pass
glfinish
pass
glflush
pass
glfrontface
pass
glfrustum
pass
glgenlists
pass
glgetbooleanv
pass
glgetclipplane
pass
glgetdoublev
pass
glgeterror
pass
glgetfloatv
pass
glgetintegerv
pass
glgetlightfv
pass
glgetlightiv
pass
glgetmaterialfv
pass
glgetmaterialiv
pass
glgetpixelmapfv
pass
glgetpixelmapuiv
pass
glgetpixelmapusv
pass
glgetpointerv
pass
glgetpolygonstipple
pass
glgetstring
pass
glgettexenvfv
pass
glgettexenviv
pass
glgettexgendv
pass
glgettexgenfv
pass
glgettexgeniv
pass
glgetteximage
pass
glgettexlevelparameterfv
pass
glgettexlevelparameteriv
pass
glgettexparameterfv
pass
glgettexparameteriv
pass
glhint
pass
glindexd
pass
glindexdv
pass
glindexf
pass
glindexfv
pass
glindexi
pass
glindexiv
pass
glindexmask
pass
glindexpointer
pass
glindexs
pass
glindexsv
pass
glindexub
pass
glindexubv
pass
glinterleavedarrays
pass
glisenabled
pass
glislist
pass
gllightf
pass
gllightfv
pass
gllighti
pass
gllightiv
pass
gllightmodelf
pass
gllightmodelfv
pass
gllightmodeli
pass
gllightmodeliv
pass
gllinestipple
pass
gllinewidth
pass
gllistbase
pass
glloadidentity
pass
glloadmatrixd
pass
glloadmatrixf
pass
gllogicop
pass
glmaterialf
pass
glmaterialfv
pass
glmateriali
pass
glmaterialiv
pass
glmatrixmode
pass
glmultmatrixd
pass
glmultmatrixf
pass
glnewlist
pass
glnormal3d
pass
glnormal3dv
pass
glnormal3f
pass
glnormal3fv
pass
glnormal3i
pass
glnormal3iv
pass
glnormal3s
pass
glnormal3sv
pass
glnormalpointer
pass
glortho
pass
glpixelmapfv
pass
glpixelmapuiv
pass
glpixelmapusv
pass
glpixelstoref
pass
glpixelstorei
pass
glpixeltransferf
pass
glpixeltransferi
pass
glpixelzoom
pass
glpointsize
pass
glpolygonstipple
pass
glpushattrib
pass
glpushclientattrib
pass
glpushmatrix
pass
glrasterpos2d
pass
glrasterpos2dv
pass
glrasterpos2f
pass
glrasterpos2fv
pass
glrasterpos2i
pass
glrasterpos2iv
pass
glrasterpos2s
pass
glrasterpos2sv
pass
glrasterpos3d
pass
glrasterpos3dv
pass
glrasterpos3f
pass
glrasterpos3fv
pass
glrasterpos3i
pass
glrasterpos3iv
pass
glrasterpos3s
pass
glrasterpos3sv
pass
glreadbuffer
pass
glreadpixels
pass
glrectd
pass
glrectdv
pass
glrectf
pass
glrectfv
pass
glrecti
pass
glrectiv
pass
glrects
pass
glrectsv
pass
glrendermode
pass
glrotated
pass
glrotatef
pass
glscaled
pass
glscalef
pass
glscissor
pass
glshademodel
pass
glstencilfunc
pass
glstencilmask
pass
glstencilop
pass
gltexcoord1d
pass
gltexcoord1dv
pass
gltexcoord1f
pass
gltexcoord1fv
pass
gltexcoord1i
pass
gltexcoord1iv
pass
gltexcoord1s
pass
gltexcoord1sv
pass
gltexcoord2d
pass
gltexcoord2dv
pass
gltexcoord2f
pass
gltexcoord2fv
pass
gltexcoord2i
pass
gltexcoord2iv
pass
gltexcoord2s
pass
gltexcoord2sv
pass
gltexcoord3d
pass
gltexcoord3dv
pass
gltexcoord3f
pass
gltexcoord3fv
pass
gltexcoord3i
pass
gltexcoord3iv
pass
gltexcoord3s
pass
gltexcoord3sv
pass
gltexcoord4d
pass
gltexcoord4dv
pass
gltexcoord4f
pass
gltexcoord4fv
pass
gltexcoord4i
pass
gltexcoord4iv
pass
gltexcoord4s
pass
gltexcoord4sv
pass
gltexcoordpointer
pass
gltexenvf
pass
gltexenvfv
pass
gltexenvi
pass
gltexenviv
pass
gltexgend
pass
gltexgendv
pass
gltexgenf
pass
gltexgenfv
pass
gltexgeni
pass
gltexgeniv
pass
glteximage1d
pass
glteximage2d
pass
gltexparameterf
pass
gltexparameterfv
pass
gltexparameteri
pass
gltexparameteriv
pass
gltranslated
pass
gltranslatef
pass
glvertex2d
pass
glvertex2dv
pass
glvertex2f
pass
glvertex2fv
pass
glvertex2i
pass
glvertex2iv
pass
glvertex2s
pass
glvertex2sv
pass
glvertex3d
pass
glvertex3dv
pass
glvertex3f
pass
glvertex3fv
pass
glvertex3i
pass
glvertex3iv
pass
glvertex3s
pass
glvertex3sv
pass
glvertex4d
pass
glvertex4dv
pass
glvertex4f
pass
glvertex4fv
pass
glvertex4i
pass
glvertex4iv
pass
glvertex4s
pass
glvertex4sv
pass
glvertexpointer
pass
glviewport
pass
gl-1.0-bitmap-heart-dance
pass
gl-1.0-blend-func
pass
gl-1.0-dlist-beginend
7/7
glcalllist inside glbegin-glend
pass
illegal glbegin mode in display list
pass
illegal gldrawarrays inside glbegin-glend
pass
illegal gldrawarrays inside glbegin-glend (2)
pass
illegal glrect inside glbegin-glend
pass
nested glcalllist inside glbegin-glend
pass
separate glbegin-glvertex-glend lists
pass
gl-1.0-dlist-bitmap
pass
gl-1.0-dlist-materials
fail
gl-1.0-dlist-shademodel
fail
gl-1.0-drawbuffer-modes
pass
gl-1.0-drawpixels-color-index
pass
gl-1.0-drawpixels-depth-test
pass
gl-1.0-drawpixels-stencil-test
pass
gl-1.0-edgeflag
fail
gl-1.0-edgeflag-const
pass
gl-1.0-edgeflag-quads
fail
gl-1.0-empty-begin-end-clause
pass
gl-1.0-fpexceptions
pass
gl-1.0-front-invalidate-back
pass
gl-1.0-logicop
32/32
gl_and
pass
gl_and_inverted
pass
gl_and_inverted_msaa
pass
gl_and_msaa
pass
gl_and_reverse
pass
gl_and_reverse_msaa
pass
gl_clear
pass
gl_clear_msaa
pass
gl_copy
pass
gl_copy_inverted
pass
gl_copy_inverted_msaa
pass
gl_copy_msaa
pass
gl_equiv
pass
gl_equiv_msaa
pass
gl_invert
pass
gl_invert_msaa
pass
gl_nand
pass
gl_nand_msaa
pass
gl_noop
pass
gl_noop_msaa
pass
gl_nor
pass
gl_nor_msaa
pass
gl_or
pass
gl_or_inverted
pass
gl_or_inverted_msaa
pass
gl_or_msaa
pass
gl_or_reverse
pass
gl_or_reverse_msaa
pass
gl_set
pass
gl_set_msaa
pass
gl_xor
pass
gl_xor_msaa
pass
gl-1.0-long-dlist
pass
gl-1.0-long-line-loop
pass
gl-1.0-no-op-paths
fail
gl-1.0-ortho-pos
pass
gl-1.0-polygon-line-aa
pass
gl-1.0-push-no-attribs
pass
gl-1.0-rastercolor
pass
gl-1.0-read-cache-stress-test
pass
gl-1.0-readpixels-oob
pass
gl-1.0-readpixsanity
pass
gl-1.0-rendermode-feedback
5/5
gl_2d
pass
gl_3d
pass
gl_3d_color
pass
gl_3d_color_texture
pass
gl_4d_color_texture
pass
gl-1.0-scissor-bitmap
pass
gl-1.0-scissor-clear
pass
gl-1.0-scissor-copypixels
pass
gl-1.0-scissor-depth-clear
pass
gl-1.0-scissor-depth-clear-negative-xy
pass
gl-1.0-scissor-many
pass
gl-1.0-scissor-offscreen
pass
gl-1.0-scissor-polygon
pass
gl-1.0-scissor-stencil-clear
fail
gl-1.0-simple-readbuffer
pass
gl-1.0-spot-light
fail
gl-1.0-swapbuffers-behavior
pass
gl-1.0-texgen
pass
gl-1.0-textured-triangle
pass
gl-1.0-user-clip-all-planes
pass
rasterpos
2/2
arb_vp
pass
fixed_func
pass
!opengl 1.1
7176/7487
array-stride
pass
clear-accum
pass
clipflat
432/648
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
fail
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
fail
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
fail
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
fail
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
fail
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
fail
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
fail
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
fail
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
fail
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
fail
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
fail
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
fail
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top
pass
copypixels-draw-sync
pass
copypixels-sync
pass
copyteximage 1d
fail
copyteximage 2d
fail
copyteximage-border
pass
copyteximage-clipping
pass
copytexsubimage
pass
degenerate-prims
20/20
gl_line_loop
pass
gl_line_strip
pass
gl_lines
pass
gl_points
pass
gl_polygon
pass
gl_quad_strip
pass
gl_quads
pass
gl_triangle_fan
pass
gl_triangle_strip
pass
gl_triangles
pass
primitive: gl_line_loop
pass
primitive: gl_line_strip
pass
primitive: gl_lines
pass
primitive: gl_points
pass
primitive: gl_polygon
pass
primitive: gl_quad_strip
pass
primitive: gl_quads
pass
primitive: gl_triangle_fan
pass
primitive: gl_triangle_strip
pass
primitive: gl_triangles
pass
depthfunc
pass
depthrange-clear
pass
depthstencil-default_fb-blit
pass
depthstencil-default_fb-blit samples=16
pass
depthstencil-default_fb-blit samples=2
pass
depthstencil-default_fb-blit samples=32
skip
depthstencil-default_fb-blit samples=4
pass
depthstencil-default_fb-blit samples=6
pass
depthstencil-default_fb-blit samples=8
pass
depthstencil-default_fb-clear
pass
depthstencil-default_fb-clear samples=16
pass
depthstencil-default_fb-clear samples=2
pass
depthstencil-default_fb-clear samples=32
skip
depthstencil-default_fb-clear samples=4
pass
depthstencil-default_fb-clear samples=6
pass
depthstencil-default_fb-clear samples=8
pass
depthstencil-default_fb-copypixels
pass
depthstencil-default_fb-copypixels samples=16
fail
depthstencil-default_fb-copypixels samples=2
fail
depthstencil-default_fb-copypixels samples=32
skip
depthstencil-default_fb-copypixels samples=4
fail
depthstencil-default_fb-copypixels samples=6
fail
depthstencil-default_fb-copypixels samples=8
fail
depthstencil-default_fb-drawpixels-24_8
pass
depthstencil-default_fb-drawpixels-24_8 samples=16
pass
depthstencil-default_fb-drawpixels-24_8 samples=2
pass
depthstencil-default_fb-drawpixels-24_8 samples=32
skip
depthstencil-default_fb-drawpixels-24_8 samples=4
pass
depthstencil-default_fb-drawpixels-24_8 samples=6
pass
depthstencil-default_fb-drawpixels-24_8 samples=8
pass
depthstencil-default_fb-drawpixels-32f_24_8_rev
pass
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=16
pass
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
pass
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=32
skip
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4
pass
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=6
pass
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=8
pass
depthstencil-default_fb-drawpixels-float-and-ushort
pass
depthstencil-default_fb-drawpixels-float-and-ushort samples=16
pass
depthstencil-default_fb-drawpixels-float-and-ushort samples=2
pass
depthstencil-default_fb-drawpixels-float-and-ushort samples=32
skip
depthstencil-default_fb-drawpixels-float-and-ushort samples=4
pass
depthstencil-default_fb-drawpixels-float-and-ushort samples=6
pass
depthstencil-default_fb-drawpixels-float-and-ushort samples=8
pass
depthstencil-default_fb-readpixels-24_8
pass
depthstencil-default_fb-readpixels-24_8 samples=16
pass
depthstencil-default_fb-readpixels-24_8 samples=2
pass
depthstencil-default_fb-readpixels-24_8 samples=32
skip
depthstencil-default_fb-readpixels-24_8 samples=4
pass
depthstencil-default_fb-readpixels-24_8 samples=6
pass
depthstencil-default_fb-readpixels-24_8 samples=8
pass
depthstencil-default_fb-readpixels-32f_24_8_rev
pass
depthstencil-default_fb-readpixels-32f_24_8_rev samples=16
pass
depthstencil-default_fb-readpixels-32f_24_8_rev samples=2
pass
depthstencil-default_fb-readpixels-32f_24_8_rev samples=32
skip
depthstencil-default_fb-readpixels-32f_24_8_rev samples=4
pass
depthstencil-default_fb-readpixels-32f_24_8_rev samples=6
pass
depthstencil-default_fb-readpixels-32f_24_8_rev samples=8
pass
depthstencil-default_fb-readpixels-float-and-ushort
pass
depthstencil-default_fb-readpixels-float-and-ushort samples=16
pass
depthstencil-default_fb-readpixels-float-and-ushort samples=2
pass
depthstencil-default_fb-readpixels-float-and-ushort samples=32
skip
depthstencil-default_fb-readpixels-float-and-ushort samples=4
pass
depthstencil-default_fb-readpixels-float-and-ushort samples=6
pass
depthstencil-default_fb-readpixels-float-and-ushort samples=8
pass
dlist-clear
pass
dlist-color-material
pass
dlist-fdo3129-01
pass
dlist-fdo3129-02
pass
dlist-fdo31590
pass
draw-arrays-colormaterial
pass
draw-copypixels-sync
pass
draw-pixel-with-texture
pass
draw-pixels
pass
draw-pixels samples=16
skip
draw-pixels samples=2
skip
draw-pixels samples=32
skip
draw-pixels samples=4
skip
draw-pixels samples=6
skip
draw-pixels samples=8
skip
draw-sync
pass
drawpix-z
pass
fog-modes
pass
fragment-center
pass
geterror-inside-begin
pass
geterror-invalid-enum
pass
getteximage-depth
63/63
gl_texture_1d-gl_depth24_stencil8
pass
gl_texture_1d-gl_depth32f_stencil8
pass
gl_texture_1d-gl_depth_component
pass
gl_texture_1d-gl_depth_component16
pass
gl_texture_1d-gl_depth_component24
pass
gl_texture_1d-gl_depth_component32
pass
gl_texture_1d-gl_depth_component32f
pass
gl_texture_1d-gl_depth_stencil
pass
gl_texture_1d-gl_stencil_index8
pass
gl_texture_1d_array-gl_depth24_stencil8
pass
gl_texture_1d_array-gl_depth32f_stencil8
pass
gl_texture_1d_array-gl_depth_component
pass
gl_texture_1d_array-gl_depth_component16
pass
gl_texture_1d_array-gl_depth_component24
pass
gl_texture_1d_array-gl_depth_component32
pass
gl_texture_1d_array-gl_depth_component32f
pass
gl_texture_1d_array-gl_depth_stencil
pass
gl_texture_1d_array-gl_stencil_index8
pass
gl_texture_2d-gl_depth24_stencil8
pass
gl_texture_2d-gl_depth32f_stencil8
pass
gl_texture_2d-gl_depth_component
pass
gl_texture_2d-gl_depth_component16
pass
gl_texture_2d-gl_depth_component24
pass
gl_texture_2d-gl_depth_component32
pass
gl_texture_2d-gl_depth_component32f
pass
gl_texture_2d-gl_depth_stencil
pass
gl_texture_2d-gl_stencil_index8
pass
gl_texture_2d_array-gl_depth24_stencil8
pass
gl_texture_2d_array-gl_depth32f_stencil8
pass
gl_texture_2d_array-gl_depth_component
pass
gl_texture_2d_array-gl_depth_component16
pass
gl_texture_2d_array-gl_depth_component24
pass
gl_texture_2d_array-gl_depth_component32
pass
gl_texture_2d_array-gl_depth_component32f
pass
gl_texture_2d_array-gl_depth_stencil
pass
gl_texture_2d_array-gl_stencil_index8
pass
gl_texture_cube_map-gl_depth24_stencil8
pass
gl_texture_cube_map-gl_depth32f_stencil8
pass
gl_texture_cube_map-gl_depth_component
pass
gl_texture_cube_map-gl_depth_component16
pass
gl_texture_cube_map-gl_depth_component24
pass
gl_texture_cube_map-gl_depth_component32
pass
gl_texture_cube_map-gl_depth_component32f
pass
gl_texture_cube_map-gl_depth_stencil
pass
gl_texture_cube_map-gl_stencil_index8
pass
gl_texture_cube_map_array-gl_depth24_stencil8
pass
gl_texture_cube_map_array-gl_depth32f_stencil8
pass
gl_texture_cube_map_array-gl_depth_component
pass
gl_texture_cube_map_array-gl_depth_component16
pass
gl_texture_cube_map_array-gl_depth_component24
pass
gl_texture_cube_map_array-gl_depth_component32
pass
gl_texture_cube_map_array-gl_depth_component32f
pass
gl_texture_cube_map_array-gl_depth_stencil
pass
gl_texture_cube_map_array-gl_stencil_index8
pass
gl_texture_rectangle-gl_depth24_stencil8
pass
gl_texture_rectangle-gl_depth32f_stencil8
pass
gl_texture_rectangle-gl_depth_component
pass
gl_texture_rectangle-gl_depth_component16
pass
gl_texture_rectangle-gl_depth_component24
pass
gl_texture_rectangle-gl_depth_component32
pass
gl_texture_rectangle-gl_depth_component32f
pass
gl_texture_rectangle-gl_depth_stencil
pass
gl_texture_rectangle-gl_stencil_index8
pass
getteximage-formats
pass
getteximage-luminance
pass
getteximage-simple
pass
getteximage-targets 1d
pass
getteximage-targets 2d
pass
gl-1.1-color-material-array
pass
gl-1.1-color-material-unused-normal-array
pass
gl-1.1-draw-arrays-start
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_line_strip
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_lines
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_points
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_quads
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_strip
pass
gl-1.1-drawarrays-vertex-count 100000 varray gl_triangles
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_strip
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_lines
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_points
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_strip
pass
gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangles
pass
gl-1.1-read-pixels-after-display-list
pass
gl-1.1-set-vertex-color-after-draw
pass
gl-1.1-xor
pass
gl-1.1-xor-copypixels
pass
gl-1.2-texture-base-level
pass
gl-1.3-alpha_to_coverage_nop
pass
gl_select - alpha-test enabled
pass
gl_select - depth-test enabled
pass
gl_select - no test function
pass
gl_select - scissor-test enabled
pass
gl_select - stencil-test enabled
pass
glinfo
pass
hiz
pass
incomplete-texture-fixed
pass
infinite-spot-light
pass
line-aa-width
pass
line-flat-clip-color
fail
lineloop
pass
lineloop-dlist
pass
linestipple
1/6
baseline
pass
factor 2x
fail
factor 3x
fail
line loop
fail
line strip
fail
restarting lines within a single begin-end block
fail
longprim
pass
masked-clear
pass
max-texture-size-level
pass
max-texture-size
20/20
gl_proxy_texture_1d-gl_rgba16
pass
gl_proxy_texture_1d-gl_rgba32f
pass
gl_proxy_texture_1d-gl_rgba8
pass
gl_proxy_texture_2d-gl_rgba16
pass
gl_proxy_texture_2d-gl_rgba32f
pass
gl_proxy_texture_2d-gl_rgba8
pass
gl_proxy_texture_3d-gl_rgba16
pass
gl_proxy_texture_3d-gl_rgba32f
pass
gl_proxy_texture_3d-gl_rgba8
pass
gl_proxy_texture_cube_map-gl_rgba16
pass
gl_proxy_texture_cube_map-gl_rgba32f
pass
gl_proxy_texture_cube_map-gl_rgba8
pass
gl_proxy_texture_rectangle-gl_rgba16
pass
gl_proxy_texture_rectangle-gl_rgba32f
pass
gl_proxy_texture_rectangle-gl_rgba8
pass
gl_texture_1d-gl_rgba16
pass
gl_texture_1d-gl_rgba32f
pass
gl_texture_1d-gl_rgba8
pass
gl_texture_2d-gl_rgba16
skip
gl_texture_2d-gl_rgba32f
skip
gl_texture_2d-gl_rgba8
pass
gl_texture_3d-gl_rgba16
skip
gl_texture_3d-gl_rgba32f
skip
gl_texture_3d-gl_rgba8
skip
gl_texture_cube_map-gl_rgba16
skip
gl_texture_cube_map-gl_rgba32f
skip
gl_texture_cube_map-gl_rgba8
skip
gl_texture_rectangle-gl_rgba16
skip
gl_texture_rectangle-gl_rgba32f
skip
gl_texture_rectangle-gl_rgba8
pass
point-line-no-cull
pass
polygon-mode
fail
polygon-mode-facing
fail
polygon-mode-offset
0/12
config 0: expected white pixel on bottom edge
fail
config 0: expected white pixel on left edge
fail
config 0: expected white pixel on right edge
fail
config 0: expected white pixel on top edge
fail
config 1: expected blue pixel in center
fail
config 2: expected blue pixel in center
fail
config 2: expected white pixel on right edge
fail
config 2: expected white pixel on top edge
fail
config 5: expected blue pixel in center
fail
config 6: expected blue pixel in center
fail
config 6: expected white pixel on right edge
fail
config 6: expected white pixel on top edge
fail
polygon-offset
pass
ppgtt_memory_alignment
pass
proxy-texture
pass
push-pop-texture-state
pass
quad-invariance
pass
read-front
pass
read-front clear-front-first
pass
read-front clear-front-first samples=16
pass
read-front clear-front-first samples=2
pass
read-front clear-front-first samples=32
skip
read-front clear-front-first samples=4
pass
read-front clear-front-first samples=6
pass
read-front clear-front-first samples=8
pass
read-front samples=16
pass
read-front samples=2
pass
read-front samples=32
skip
read-front samples=4
pass
read-front samples=6
pass
read-front samples=8
pass
readpix-z
pass
roundmode-getintegerv
pass
roundmode-pixelstore
pass
sized-texture-format-channels
pass
stencil-drawpixels
pass
streaming-texture-leak
pass
tex-upside-down-miptree
pass
texgen
pass
teximage-colors gl_alpha12
104/104
exact upload-download of gl_alpha12
skip
gl_alpha12 texture with gl_abgr_ext and gl_byte
pass
gl_alpha12 texture with gl_abgr_ext and gl_float
pass
gl_alpha12 texture with gl_abgr_ext and gl_int
pass
gl_alpha12 texture with gl_abgr_ext and gl_short
pass
gl_alpha12 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha12 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha12 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha12 texture with gl_alpha and gl_byte
pass
gl_alpha12 texture with gl_alpha and gl_float
pass
gl_alpha12 texture with gl_alpha and gl_int
pass
gl_alpha12 texture with gl_alpha and gl_short
pass
gl_alpha12 texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha12 texture with gl_alpha and gl_unsigned_int
pass
gl_alpha12 texture with gl_alpha and gl_unsigned_short
pass
gl_alpha12 texture with gl_bgr and gl_byte
pass
gl_alpha12 texture with gl_bgr and gl_float
pass
gl_alpha12 texture with gl_bgr and gl_int
pass
gl_alpha12 texture with gl_bgr and gl_short
pass
gl_alpha12 texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha12 texture with gl_bgr and gl_unsigned_int
pass
gl_alpha12 texture with gl_bgr and gl_unsigned_short
pass
gl_alpha12 texture with gl_bgra and gl_byte
pass
gl_alpha12 texture with gl_bgra and gl_float
pass
gl_alpha12 texture with gl_bgra and gl_int
pass
gl_alpha12 texture with gl_bgra and gl_short
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha12 texture with gl_blue and gl_byte
pass
gl_alpha12 texture with gl_blue and gl_float
pass
gl_alpha12 texture with gl_blue and gl_int
pass
gl_alpha12 texture with gl_blue and gl_short
pass
gl_alpha12 texture with gl_blue and gl_unsigned_byte
pass
gl_alpha12 texture with gl_blue and gl_unsigned_int
pass
gl_alpha12 texture with gl_blue and gl_unsigned_short
pass
gl_alpha12 texture with gl_green and gl_byte
pass
gl_alpha12 texture with gl_green and gl_float
pass
gl_alpha12 texture with gl_green and gl_int
pass
gl_alpha12 texture with gl_green and gl_short
pass
gl_alpha12 texture with gl_green and gl_unsigned_byte
pass
gl_alpha12 texture with gl_green and gl_unsigned_int
pass
gl_alpha12 texture with gl_green and gl_unsigned_short
pass
gl_alpha12 texture with gl_luminance and gl_byte
pass
gl_alpha12 texture with gl_luminance and gl_float
pass
gl_alpha12 texture with gl_luminance and gl_int
pass
gl_alpha12 texture with gl_luminance and gl_short
pass
gl_alpha12 texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha12 texture with gl_luminance and gl_unsigned_int
pass
gl_alpha12 texture with gl_luminance and gl_unsigned_short
pass
gl_alpha12 texture with gl_luminance_alpha and gl_byte
pass
gl_alpha12 texture with gl_luminance_alpha and gl_float
pass
gl_alpha12 texture with gl_luminance_alpha and gl_int
pass
gl_alpha12 texture with gl_luminance_alpha and gl_short
pass
gl_alpha12 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha12 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha12 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha12 texture with gl_red and gl_byte
pass
gl_alpha12 texture with gl_red and gl_float
pass
gl_alpha12 texture with gl_red and gl_int
pass
gl_alpha12 texture with gl_red and gl_short
pass
gl_alpha12 texture with gl_red and gl_unsigned_byte
pass
gl_alpha12 texture with gl_red and gl_unsigned_int
pass
gl_alpha12 texture with gl_red and gl_unsigned_short
pass
gl_alpha12 texture with gl_rg and gl_byte
pass
gl_alpha12 texture with gl_rg and gl_float
pass
gl_alpha12 texture with gl_rg and gl_int
pass
gl_alpha12 texture with gl_rg and gl_short
pass
gl_alpha12 texture with gl_rg and gl_unsigned_byte
pass
gl_alpha12 texture with gl_rg and gl_unsigned_int
pass
gl_alpha12 texture with gl_rg and gl_unsigned_short
pass
gl_alpha12 texture with gl_rgb and gl_byte
pass
gl_alpha12 texture with gl_rgb and gl_float
pass
gl_alpha12 texture with gl_rgb and gl_int
pass
gl_alpha12 texture with gl_rgb and gl_short
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_int
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_short
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha12 texture with gl_rgba and gl_byte
pass
gl_alpha12 texture with gl_rgba and gl_float
pass
gl_alpha12 texture with gl_rgba and gl_int
pass
gl_alpha12 texture with gl_rgba and gl_short
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_alpha16
105/105
exact upload-download of gl_alpha16
pass
gl_alpha16 texture with gl_abgr_ext and gl_byte
pass
gl_alpha16 texture with gl_abgr_ext and gl_float
pass
gl_alpha16 texture with gl_abgr_ext and gl_int
pass
gl_alpha16 texture with gl_abgr_ext and gl_short
pass
gl_alpha16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha16 texture with gl_alpha and gl_byte
pass
gl_alpha16 texture with gl_alpha and gl_float
pass
gl_alpha16 texture with gl_alpha and gl_int
pass
gl_alpha16 texture with gl_alpha and gl_short
pass
gl_alpha16 texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha16 texture with gl_alpha and gl_unsigned_int
pass
gl_alpha16 texture with gl_alpha and gl_unsigned_short
pass
gl_alpha16 texture with gl_bgr and gl_byte
pass
gl_alpha16 texture with gl_bgr and gl_float
pass
gl_alpha16 texture with gl_bgr and gl_int
pass
gl_alpha16 texture with gl_bgr and gl_short
pass
gl_alpha16 texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha16 texture with gl_bgr and gl_unsigned_int
pass
gl_alpha16 texture with gl_bgr and gl_unsigned_short
pass
gl_alpha16 texture with gl_bgra and gl_byte
pass
gl_alpha16 texture with gl_bgra and gl_float
pass
gl_alpha16 texture with gl_bgra and gl_int
pass
gl_alpha16 texture with gl_bgra and gl_short
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha16 texture with gl_blue and gl_byte
pass
gl_alpha16 texture with gl_blue and gl_float
pass
gl_alpha16 texture with gl_blue and gl_int
pass
gl_alpha16 texture with gl_blue and gl_short
pass
gl_alpha16 texture with gl_blue and gl_unsigned_byte
pass
gl_alpha16 texture with gl_blue and gl_unsigned_int
pass
gl_alpha16 texture with gl_blue and gl_unsigned_short
pass
gl_alpha16 texture with gl_green and gl_byte
pass
gl_alpha16 texture with gl_green and gl_float
pass
gl_alpha16 texture with gl_green and gl_int
pass
gl_alpha16 texture with gl_green and gl_short
pass
gl_alpha16 texture with gl_green and gl_unsigned_byte
pass
gl_alpha16 texture with gl_green and gl_unsigned_int
pass
gl_alpha16 texture with gl_green and gl_unsigned_short
pass
gl_alpha16 texture with gl_luminance and gl_byte
pass
gl_alpha16 texture with gl_luminance and gl_float
pass
gl_alpha16 texture with gl_luminance and gl_int
pass
gl_alpha16 texture with gl_luminance and gl_short
pass
gl_alpha16 texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha16 texture with gl_luminance and gl_unsigned_int
pass
gl_alpha16 texture with gl_luminance and gl_unsigned_short
pass
gl_alpha16 texture with gl_luminance_alpha and gl_byte
pass
gl_alpha16 texture with gl_luminance_alpha and gl_float
pass
gl_alpha16 texture with gl_luminance_alpha and gl_int
pass
gl_alpha16 texture with gl_luminance_alpha and gl_short
pass
gl_alpha16 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha16 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha16 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha16 texture with gl_red and gl_byte
pass
gl_alpha16 texture with gl_red and gl_float
pass
gl_alpha16 texture with gl_red and gl_int
pass
gl_alpha16 texture with gl_red and gl_short
pass
gl_alpha16 texture with gl_red and gl_unsigned_byte
pass
gl_alpha16 texture with gl_red and gl_unsigned_int
pass
gl_alpha16 texture with gl_red and gl_unsigned_short
pass
gl_alpha16 texture with gl_rg and gl_byte
pass
gl_alpha16 texture with gl_rg and gl_float
pass
gl_alpha16 texture with gl_rg and gl_int
pass
gl_alpha16 texture with gl_rg and gl_short
pass
gl_alpha16 texture with gl_rg and gl_unsigned_byte
pass
gl_alpha16 texture with gl_rg and gl_unsigned_int
pass
gl_alpha16 texture with gl_rg and gl_unsigned_short
pass
gl_alpha16 texture with gl_rgb and gl_byte
pass
gl_alpha16 texture with gl_rgb and gl_float
pass
gl_alpha16 texture with gl_rgb and gl_int
pass
gl_alpha16 texture with gl_rgb and gl_short
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_int
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_short
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha16 texture with gl_rgba and gl_byte
pass
gl_alpha16 texture with gl_rgba and gl_float
pass
gl_alpha16 texture with gl_rgba and gl_int
pass
gl_alpha16 texture with gl_rgba and gl_short
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_alpha4
104/104
exact upload-download of gl_alpha4
skip
gl_alpha4 texture with gl_abgr_ext and gl_byte
pass
gl_alpha4 texture with gl_abgr_ext and gl_float
pass
gl_alpha4 texture with gl_abgr_ext and gl_int
pass
gl_alpha4 texture with gl_abgr_ext and gl_short
pass
gl_alpha4 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha4 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha4 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha4 texture with gl_alpha and gl_byte
pass
gl_alpha4 texture with gl_alpha and gl_float
pass
gl_alpha4 texture with gl_alpha and gl_int
pass
gl_alpha4 texture with gl_alpha and gl_short
pass
gl_alpha4 texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha4 texture with gl_alpha and gl_unsigned_int
pass
gl_alpha4 texture with gl_alpha and gl_unsigned_short
pass
gl_alpha4 texture with gl_bgr and gl_byte
pass
gl_alpha4 texture with gl_bgr and gl_float
pass
gl_alpha4 texture with gl_bgr and gl_int
pass
gl_alpha4 texture with gl_bgr and gl_short
pass
gl_alpha4 texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha4 texture with gl_bgr and gl_unsigned_int
pass
gl_alpha4 texture with gl_bgr and gl_unsigned_short
pass
gl_alpha4 texture with gl_bgra and gl_byte
pass
gl_alpha4 texture with gl_bgra and gl_float
pass
gl_alpha4 texture with gl_bgra and gl_int
pass
gl_alpha4 texture with gl_bgra and gl_short
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha4 texture with gl_blue and gl_byte
pass
gl_alpha4 texture with gl_blue and gl_float
pass
gl_alpha4 texture with gl_blue and gl_int
pass
gl_alpha4 texture with gl_blue and gl_short
pass
gl_alpha4 texture with gl_blue and gl_unsigned_byte
pass
gl_alpha4 texture with gl_blue and gl_unsigned_int
pass
gl_alpha4 texture with gl_blue and gl_unsigned_short
pass
gl_alpha4 texture with gl_green and gl_byte
pass
gl_alpha4 texture with gl_green and gl_float
pass
gl_alpha4 texture with gl_green and gl_int
pass
gl_alpha4 texture with gl_green and gl_short
pass
gl_alpha4 texture with gl_green and gl_unsigned_byte
pass
gl_alpha4 texture with gl_green and gl_unsigned_int
pass
gl_alpha4 texture with gl_green and gl_unsigned_short
pass
gl_alpha4 texture with gl_luminance and gl_byte
pass
gl_alpha4 texture with gl_luminance and gl_float
pass
gl_alpha4 texture with gl_luminance and gl_int
pass
gl_alpha4 texture with gl_luminance and gl_short
pass
gl_alpha4 texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha4 texture with gl_luminance and gl_unsigned_int
pass
gl_alpha4 texture with gl_luminance and gl_unsigned_short
pass
gl_alpha4 texture with gl_luminance_alpha and gl_byte
pass
gl_alpha4 texture with gl_luminance_alpha and gl_float
pass
gl_alpha4 texture with gl_luminance_alpha and gl_int
pass
gl_alpha4 texture with gl_luminance_alpha and gl_short
pass
gl_alpha4 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha4 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha4 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha4 texture with gl_red and gl_byte
pass
gl_alpha4 texture with gl_red and gl_float
pass
gl_alpha4 texture with gl_red and gl_int
pass
gl_alpha4 texture with gl_red and gl_short
pass
gl_alpha4 texture with gl_red and gl_unsigned_byte
pass
gl_alpha4 texture with gl_red and gl_unsigned_int
pass
gl_alpha4 texture with gl_red and gl_unsigned_short
pass
gl_alpha4 texture with gl_rg and gl_byte
pass
gl_alpha4 texture with gl_rg and gl_float
pass
gl_alpha4 texture with gl_rg and gl_int
pass
gl_alpha4 texture with gl_rg and gl_short
pass
gl_alpha4 texture with gl_rg and gl_unsigned_byte
pass
gl_alpha4 texture with gl_rg and gl_unsigned_int
pass
gl_alpha4 texture with gl_rg and gl_unsigned_short
pass
gl_alpha4 texture with gl_rgb and gl_byte
pass
gl_alpha4 texture with gl_rgb and gl_float
pass
gl_alpha4 texture with gl_rgb and gl_int
pass
gl_alpha4 texture with gl_rgb and gl_short
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_int
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_short
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha4 texture with gl_rgba and gl_byte
pass
gl_alpha4 texture with gl_rgba and gl_float
pass
gl_alpha4 texture with gl_rgba and gl_int
pass
gl_alpha4 texture with gl_rgba and gl_short
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_alpha8
105/105
exact upload-download of gl_alpha8
pass
gl_alpha8 texture with gl_abgr_ext and gl_byte
pass
gl_alpha8 texture with gl_abgr_ext and gl_float
pass
gl_alpha8 texture with gl_abgr_ext and gl_int
pass
gl_alpha8 texture with gl_abgr_ext and gl_short
pass
gl_alpha8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha8 texture with gl_alpha and gl_byte
pass
gl_alpha8 texture with gl_alpha and gl_float
pass
gl_alpha8 texture with gl_alpha and gl_int
pass
gl_alpha8 texture with gl_alpha and gl_short
pass
gl_alpha8 texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha8 texture with gl_alpha and gl_unsigned_int
pass
gl_alpha8 texture with gl_alpha and gl_unsigned_short
pass
gl_alpha8 texture with gl_bgr and gl_byte
pass
gl_alpha8 texture with gl_bgr and gl_float
pass
gl_alpha8 texture with gl_bgr and gl_int
pass
gl_alpha8 texture with gl_bgr and gl_short
pass
gl_alpha8 texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha8 texture with gl_bgr and gl_unsigned_int
pass
gl_alpha8 texture with gl_bgr and gl_unsigned_short
pass
gl_alpha8 texture with gl_bgra and gl_byte
pass
gl_alpha8 texture with gl_bgra and gl_float
pass
gl_alpha8 texture with gl_bgra and gl_int
pass
gl_alpha8 texture with gl_bgra and gl_short
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha8 texture with gl_blue and gl_byte
pass
gl_alpha8 texture with gl_blue and gl_float
pass
gl_alpha8 texture with gl_blue and gl_int
pass
gl_alpha8 texture with gl_blue and gl_short
pass
gl_alpha8 texture with gl_blue and gl_unsigned_byte
pass
gl_alpha8 texture with gl_blue and gl_unsigned_int
pass
gl_alpha8 texture with gl_blue and gl_unsigned_short
pass
gl_alpha8 texture with gl_green and gl_byte
pass
gl_alpha8 texture with gl_green and gl_float
pass
gl_alpha8 texture with gl_green and gl_int
pass
gl_alpha8 texture with gl_green and gl_short
pass
gl_alpha8 texture with gl_green and gl_unsigned_byte
pass
gl_alpha8 texture with gl_green and gl_unsigned_int
pass
gl_alpha8 texture with gl_green and gl_unsigned_short
pass
gl_alpha8 texture with gl_luminance and gl_byte
pass
gl_alpha8 texture with gl_luminance and gl_float
pass
gl_alpha8 texture with gl_luminance and gl_int
pass
gl_alpha8 texture with gl_luminance and gl_short
pass
gl_alpha8 texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha8 texture with gl_luminance and gl_unsigned_int
pass
gl_alpha8 texture with gl_luminance and gl_unsigned_short
pass
gl_alpha8 texture with gl_luminance_alpha and gl_byte
pass
gl_alpha8 texture with gl_luminance_alpha and gl_float
pass
gl_alpha8 texture with gl_luminance_alpha and gl_int
pass
gl_alpha8 texture with gl_luminance_alpha and gl_short
pass
gl_alpha8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha8 texture with gl_red and gl_byte
pass
gl_alpha8 texture with gl_red and gl_float
pass
gl_alpha8 texture with gl_red and gl_int
pass
gl_alpha8 texture with gl_red and gl_short
pass
gl_alpha8 texture with gl_red and gl_unsigned_byte
pass
gl_alpha8 texture with gl_red and gl_unsigned_int
pass
gl_alpha8 texture with gl_red and gl_unsigned_short
pass
gl_alpha8 texture with gl_rg and gl_byte
pass
gl_alpha8 texture with gl_rg and gl_float
pass
gl_alpha8 texture with gl_rg and gl_int
pass
gl_alpha8 texture with gl_rg and gl_short
pass
gl_alpha8 texture with gl_rg and gl_unsigned_byte
pass
gl_alpha8 texture with gl_rg and gl_unsigned_int
pass
gl_alpha8 texture with gl_rg and gl_unsigned_short
pass
gl_alpha8 texture with gl_rgb and gl_byte
pass
gl_alpha8 texture with gl_rgb and gl_float
pass
gl_alpha8 texture with gl_rgb and gl_int
pass
gl_alpha8 texture with gl_rgb and gl_short
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_int
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_short
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha8 texture with gl_rgba and gl_byte
pass
gl_alpha8 texture with gl_rgba and gl_float
pass
gl_alpha8 texture with gl_rgba and gl_int
pass
gl_alpha8 texture with gl_rgba and gl_short
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_alpha
104/104
exact upload-download of gl_alpha
skip
gl_alpha texture with gl_abgr_ext and gl_byte
pass
gl_alpha texture with gl_abgr_ext and gl_float
pass
gl_alpha texture with gl_abgr_ext and gl_int
pass
gl_alpha texture with gl_abgr_ext and gl_short
pass
gl_alpha texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha texture with gl_alpha and gl_byte
pass
gl_alpha texture with gl_alpha and gl_float
pass
gl_alpha texture with gl_alpha and gl_int
pass
gl_alpha texture with gl_alpha and gl_short
pass
gl_alpha texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha texture with gl_alpha and gl_unsigned_int
pass
gl_alpha texture with gl_alpha and gl_unsigned_short
pass
gl_alpha texture with gl_bgr and gl_byte
pass
gl_alpha texture with gl_bgr and gl_float
pass
gl_alpha texture with gl_bgr and gl_int
pass
gl_alpha texture with gl_bgr and gl_short
pass
gl_alpha texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha texture with gl_bgr and gl_unsigned_int
pass
gl_alpha texture with gl_bgr and gl_unsigned_short
pass
gl_alpha texture with gl_bgra and gl_byte
pass
gl_alpha texture with gl_bgra and gl_float
pass
gl_alpha texture with gl_bgra and gl_int
pass
gl_alpha texture with gl_bgra and gl_short
pass
gl_alpha texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha texture with gl_bgra and gl_unsigned_int
pass
gl_alpha texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha texture with gl_bgra and gl_unsigned_short
pass
gl_alpha texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha texture with gl_blue and gl_byte
pass
gl_alpha texture with gl_blue and gl_float
pass
gl_alpha texture with gl_blue and gl_int
pass
gl_alpha texture with gl_blue and gl_short
pass
gl_alpha texture with gl_blue and gl_unsigned_byte
pass
gl_alpha texture with gl_blue and gl_unsigned_int
pass
gl_alpha texture with gl_blue and gl_unsigned_short
pass
gl_alpha texture with gl_green and gl_byte
pass
gl_alpha texture with gl_green and gl_float
pass
gl_alpha texture with gl_green and gl_int
pass
gl_alpha texture with gl_green and gl_short
pass
gl_alpha texture with gl_green and gl_unsigned_byte
pass
gl_alpha texture with gl_green and gl_unsigned_int
pass
gl_alpha texture with gl_green and gl_unsigned_short
pass
gl_alpha texture with gl_luminance and gl_byte
pass
gl_alpha texture with gl_luminance and gl_float
pass
gl_alpha texture with gl_luminance and gl_int
pass
gl_alpha texture with gl_luminance and gl_short
pass
gl_alpha texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha texture with gl_luminance and gl_unsigned_int
pass
gl_alpha texture with gl_luminance and gl_unsigned_short
pass
gl_alpha texture with gl_luminance_alpha and gl_byte
pass
gl_alpha texture with gl_luminance_alpha and gl_float
pass
gl_alpha texture with gl_luminance_alpha and gl_int
pass
gl_alpha texture with gl_luminance_alpha and gl_short
pass
gl_alpha texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha texture with gl_red and gl_byte
pass
gl_alpha texture with gl_red and gl_float
pass
gl_alpha texture with gl_red and gl_int
pass
gl_alpha texture with gl_red and gl_short
pass
gl_alpha texture with gl_red and gl_unsigned_byte
pass
gl_alpha texture with gl_red and gl_unsigned_int
pass
gl_alpha texture with gl_red and gl_unsigned_short
pass
gl_alpha texture with gl_rg and gl_byte
pass
gl_alpha texture with gl_rg and gl_float
pass
gl_alpha texture with gl_rg and gl_int
pass
gl_alpha texture with gl_rg and gl_short
pass
gl_alpha texture with gl_rg and gl_unsigned_byte
pass
gl_alpha texture with gl_rg and gl_unsigned_int
pass
gl_alpha texture with gl_rg and gl_unsigned_short
pass
gl_alpha texture with gl_rgb and gl_byte
pass
gl_alpha texture with gl_rgb and gl_float
pass
gl_alpha texture with gl_rgb and gl_int
pass
gl_alpha texture with gl_rgb and gl_short
pass
gl_alpha texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha texture with gl_rgb and gl_unsigned_int
pass
gl_alpha texture with gl_rgb and gl_unsigned_short
pass
gl_alpha texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha texture with gl_rgba and gl_byte
pass
gl_alpha texture with gl_rgba and gl_float
pass
gl_alpha texture with gl_rgba and gl_int
pass
gl_alpha texture with gl_rgba and gl_short
pass
gl_alpha texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha texture with gl_rgba and gl_unsigned_int
pass
gl_alpha texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha texture with gl_rgba and gl_unsigned_short
pass
gl_alpha texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance12
104/104
exact upload-download of gl_luminance12
skip
gl_luminance12 texture with gl_abgr_ext and gl_byte
pass
gl_luminance12 texture with gl_abgr_ext and gl_float
pass
gl_luminance12 texture with gl_abgr_ext and gl_int
pass
gl_luminance12 texture with gl_abgr_ext and gl_short
pass
gl_luminance12 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance12 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance12 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance12 texture with gl_alpha and gl_byte
pass
gl_luminance12 texture with gl_alpha and gl_float
pass
gl_luminance12 texture with gl_alpha and gl_int
pass
gl_luminance12 texture with gl_alpha and gl_short
pass
gl_luminance12 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance12 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance12 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance12 texture with gl_bgr and gl_byte
pass
gl_luminance12 texture with gl_bgr and gl_float
pass
gl_luminance12 texture with gl_bgr and gl_int
pass
gl_luminance12 texture with gl_bgr and gl_short
pass
gl_luminance12 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance12 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance12 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance12 texture with gl_bgra and gl_byte
pass
gl_luminance12 texture with gl_bgra and gl_float
pass
gl_luminance12 texture with gl_bgra and gl_int
pass
gl_luminance12 texture with gl_bgra and gl_short
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance12 texture with gl_blue and gl_byte
pass
gl_luminance12 texture with gl_blue and gl_float
pass
gl_luminance12 texture with gl_blue and gl_int
pass
gl_luminance12 texture with gl_blue and gl_short
pass
gl_luminance12 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance12 texture with gl_blue and gl_unsigned_int
pass
gl_luminance12 texture with gl_blue and gl_unsigned_short
pass
gl_luminance12 texture with gl_green and gl_byte
pass
gl_luminance12 texture with gl_green and gl_float
pass
gl_luminance12 texture with gl_green and gl_int
pass
gl_luminance12 texture with gl_green and gl_short
pass
gl_luminance12 texture with gl_green and gl_unsigned_byte
pass
gl_luminance12 texture with gl_green and gl_unsigned_int
pass
gl_luminance12 texture with gl_green and gl_unsigned_short
pass
gl_luminance12 texture with gl_luminance and gl_byte
pass
gl_luminance12 texture with gl_luminance and gl_float
pass
gl_luminance12 texture with gl_luminance and gl_int
pass
gl_luminance12 texture with gl_luminance and gl_short
pass
gl_luminance12 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance12 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance12 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance12 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance12 texture with gl_luminance_alpha and gl_float
pass
gl_luminance12 texture with gl_luminance_alpha and gl_int
pass
gl_luminance12 texture with gl_luminance_alpha and gl_short
pass
gl_luminance12 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance12 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance12 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance12 texture with gl_red and gl_byte
pass
gl_luminance12 texture with gl_red and gl_float
pass
gl_luminance12 texture with gl_red and gl_int
pass
gl_luminance12 texture with gl_red and gl_short
pass
gl_luminance12 texture with gl_red and gl_unsigned_byte
pass
gl_luminance12 texture with gl_red and gl_unsigned_int
pass
gl_luminance12 texture with gl_red and gl_unsigned_short
pass
gl_luminance12 texture with gl_rg and gl_byte
pass
gl_luminance12 texture with gl_rg and gl_float
pass
gl_luminance12 texture with gl_rg and gl_int
pass
gl_luminance12 texture with gl_rg and gl_short
pass
gl_luminance12 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance12 texture with gl_rg and gl_unsigned_int
pass
gl_luminance12 texture with gl_rg and gl_unsigned_short
pass
gl_luminance12 texture with gl_rgb and gl_byte
pass
gl_luminance12 texture with gl_rgb and gl_float
pass
gl_luminance12 texture with gl_rgb and gl_int
pass
gl_luminance12 texture with gl_rgb and gl_short
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance12 texture with gl_rgba and gl_byte
pass
gl_luminance12 texture with gl_rgba and gl_float
pass
gl_luminance12 texture with gl_rgba and gl_int
pass
gl_luminance12 texture with gl_rgba and gl_short
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance12_alpha12
104/104
exact upload-download of gl_luminance12_alpha12
skip
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_byte
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_float
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_int
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_short
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_byte
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_float
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_int
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_short
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_byte
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_float
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_int
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_short
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_byte
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_float
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_int
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_short
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance12_alpha12 texture with gl_blue and gl_byte
pass
gl_luminance12_alpha12 texture with gl_blue and gl_float
pass
gl_luminance12_alpha12 texture with gl_blue and gl_int
pass
gl_luminance12_alpha12 texture with gl_blue and gl_short
pass
gl_luminance12_alpha12 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_blue and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_blue and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_green and gl_byte
pass
gl_luminance12_alpha12 texture with gl_green and gl_float
pass
gl_luminance12_alpha12 texture with gl_green and gl_int
pass
gl_luminance12_alpha12 texture with gl_green and gl_short
pass
gl_luminance12_alpha12 texture with gl_green and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_green and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_green and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_byte
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_float
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_int
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_short
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_float
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_int
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_short
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_red and gl_byte
pass
gl_luminance12_alpha12 texture with gl_red and gl_float
pass
gl_luminance12_alpha12 texture with gl_red and gl_int
pass
gl_luminance12_alpha12 texture with gl_red and gl_short
pass
gl_luminance12_alpha12 texture with gl_red and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_red and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_red and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_rg and gl_byte
pass
gl_luminance12_alpha12 texture with gl_rg and gl_float
pass
gl_luminance12_alpha12 texture with gl_rg and gl_int
pass
gl_luminance12_alpha12 texture with gl_rg and gl_short
pass
gl_luminance12_alpha12 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_rg and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_rg and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_byte
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_float
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_int
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_short
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_byte
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_float
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_int
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_short
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance12_alpha4
104/104
exact upload-download of gl_luminance12_alpha4
skip
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_byte
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_float
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_int
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_short
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_byte
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_float
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_int
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_short
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_byte
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_float
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_int
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_short
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_byte
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_float
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_int
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_short
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance12_alpha4 texture with gl_blue and gl_byte
pass
gl_luminance12_alpha4 texture with gl_blue and gl_float
pass
gl_luminance12_alpha4 texture with gl_blue and gl_int
pass
gl_luminance12_alpha4 texture with gl_blue and gl_short
pass
gl_luminance12_alpha4 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_blue and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_blue and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_green and gl_byte
pass
gl_luminance12_alpha4 texture with gl_green and gl_float
pass
gl_luminance12_alpha4 texture with gl_green and gl_int
pass
gl_luminance12_alpha4 texture with gl_green and gl_short
pass
gl_luminance12_alpha4 texture with gl_green and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_green and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_green and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_byte
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_float
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_int
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_short
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_float
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_int
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_short
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_red and gl_byte
pass
gl_luminance12_alpha4 texture with gl_red and gl_float
pass
gl_luminance12_alpha4 texture with gl_red and gl_int
pass
gl_luminance12_alpha4 texture with gl_red and gl_short
pass
gl_luminance12_alpha4 texture with gl_red and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_red and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_red and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_rg and gl_byte
pass
gl_luminance12_alpha4 texture with gl_rg and gl_float
pass
gl_luminance12_alpha4 texture with gl_rg and gl_int
pass
gl_luminance12_alpha4 texture with gl_rg and gl_short
pass
gl_luminance12_alpha4 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_rg and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_rg and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_byte
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_float
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_int
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_short
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_byte
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_float
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_int
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_short
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance16
105/105
exact upload-download of gl_luminance16
pass
gl_luminance16 texture with gl_abgr_ext and gl_byte
pass
gl_luminance16 texture with gl_abgr_ext and gl_float
pass
gl_luminance16 texture with gl_abgr_ext and gl_int
pass
gl_luminance16 texture with gl_abgr_ext and gl_short
pass
gl_luminance16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance16 texture with gl_alpha and gl_byte
pass
gl_luminance16 texture with gl_alpha and gl_float
pass
gl_luminance16 texture with gl_alpha and gl_int
pass
gl_luminance16 texture with gl_alpha and gl_short
pass
gl_luminance16 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance16 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance16 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance16 texture with gl_bgr and gl_byte
pass
gl_luminance16 texture with gl_bgr and gl_float
pass
gl_luminance16 texture with gl_bgr and gl_int
pass
gl_luminance16 texture with gl_bgr and gl_short
pass
gl_luminance16 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance16 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance16 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance16 texture with gl_bgra and gl_byte
pass
gl_luminance16 texture with gl_bgra and gl_float
pass
gl_luminance16 texture with gl_bgra and gl_int
pass
gl_luminance16 texture with gl_bgra and gl_short
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance16 texture with gl_blue and gl_byte
pass
gl_luminance16 texture with gl_blue and gl_float
pass
gl_luminance16 texture with gl_blue and gl_int
pass
gl_luminance16 texture with gl_blue and gl_short
pass
gl_luminance16 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance16 texture with gl_blue and gl_unsigned_int
pass
gl_luminance16 texture with gl_blue and gl_unsigned_short
pass
gl_luminance16 texture with gl_green and gl_byte
pass
gl_luminance16 texture with gl_green and gl_float
pass
gl_luminance16 texture with gl_green and gl_int
pass
gl_luminance16 texture with gl_green and gl_short
pass
gl_luminance16 texture with gl_green and gl_unsigned_byte
pass
gl_luminance16 texture with gl_green and gl_unsigned_int
pass
gl_luminance16 texture with gl_green and gl_unsigned_short
pass
gl_luminance16 texture with gl_luminance and gl_byte
pass
gl_luminance16 texture with gl_luminance and gl_float
pass
gl_luminance16 texture with gl_luminance and gl_int
pass
gl_luminance16 texture with gl_luminance and gl_short
pass
gl_luminance16 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance16 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance16 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance16 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance16 texture with gl_luminance_alpha and gl_float
pass
gl_luminance16 texture with gl_luminance_alpha and gl_int
pass
gl_luminance16 texture with gl_luminance_alpha and gl_short
pass
gl_luminance16 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance16 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance16 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance16 texture with gl_red and gl_byte
pass
gl_luminance16 texture with gl_red and gl_float
pass
gl_luminance16 texture with gl_red and gl_int
pass
gl_luminance16 texture with gl_red and gl_short
pass
gl_luminance16 texture with gl_red and gl_unsigned_byte
pass
gl_luminance16 texture with gl_red and gl_unsigned_int
pass
gl_luminance16 texture with gl_red and gl_unsigned_short
pass
gl_luminance16 texture with gl_rg and gl_byte
pass
gl_luminance16 texture with gl_rg and gl_float
pass
gl_luminance16 texture with gl_rg and gl_int
pass
gl_luminance16 texture with gl_rg and gl_short
pass
gl_luminance16 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance16 texture with gl_rg and gl_unsigned_int
pass
gl_luminance16 texture with gl_rg and gl_unsigned_short
pass
gl_luminance16 texture with gl_rgb and gl_byte
pass
gl_luminance16 texture with gl_rgb and gl_float
pass
gl_luminance16 texture with gl_rgb and gl_int
pass
gl_luminance16 texture with gl_rgb and gl_short
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance16 texture with gl_rgba and gl_byte
pass
gl_luminance16 texture with gl_rgba and gl_float
pass
gl_luminance16 texture with gl_rgba and gl_int
pass
gl_luminance16 texture with gl_rgba and gl_short
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance16_alpha16
105/105
exact upload-download of gl_luminance16_alpha16
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_byte
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_float
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_int
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_short
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_byte
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_float
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_int
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_short
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_byte
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_float
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_int
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_short
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_byte
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_float
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_int
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_short
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance16_alpha16 texture with gl_blue and gl_byte
pass
gl_luminance16_alpha16 texture with gl_blue and gl_float
pass
gl_luminance16_alpha16 texture with gl_blue and gl_int
pass
gl_luminance16_alpha16 texture with gl_blue and gl_short
pass
gl_luminance16_alpha16 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_blue and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_blue and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_green and gl_byte
pass
gl_luminance16_alpha16 texture with gl_green and gl_float
pass
gl_luminance16_alpha16 texture with gl_green and gl_int
pass
gl_luminance16_alpha16 texture with gl_green and gl_short
pass
gl_luminance16_alpha16 texture with gl_green and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_green and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_green and gl_unsi