Results for spec@!opengl 1.1@max-texture-size

Overview

Result: pass

Back to summary

Details

Detail Value
Returncode 0
Time 0:00:07.734907
Stdout
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 11590
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 8195
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 11590
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8195
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 6692
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4731
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 3346
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 2048
GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 2048
GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 2048
Stderr
INTEL-MESA: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0

Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA8 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large: 2048 x 2048 x 2048, GL_RGBA8 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large: 2048 x 2048 x 2048, GL_RGBA16 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large: 2048 x 2048 x 2048, GL_RGBA32F format)
Environment
PIGLIT_SOURCE_DIR="/home/zmike/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command
/home/zmike/src/piglit/bin/max-texture-size -auto -fbo
dmesg

        

Back to summary