Results for spec@!opengl 1.3@gl-1.3-texture-env

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:10.799680
Stdout
Probe color at (121,1)
  Expected: 0.250000 0.250000 0.250000 0.500000
  Observed: 0.752941 0.752941 0.752941 0.501961
GL_TEXTURE_ENV_MODE = GL_REPLACE
Texture Format = GL_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.752941 0.752941 0.752941 0.501961
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.752941 0.752941 0.752941 0.501961
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.752941 0.752941 0.752941 0.501961
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.501961 0.501961 0.501961 1.000000
GL_TEXTURE_ENV_MODE = GL_REPLACE
Texture Format = GL_LUMINANCE
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.501961 0.501961 0.501961 1.000000
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_LUMINANCE
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.498039 0.498039 0.498039 1.000000
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_LUMINANCE
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 1.000000 1.000000 1.000000 1.000000
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_LUMINANCE
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (124,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.752941 0.752941 0.752941 0.501961
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_LUMINANCE_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (1.000000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (124,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.250980 0.250980 0.250980 0.501961
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_LUMINANCE_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (1.000000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.752941 0.752941 0.752941 0.501961
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_LUMINANCE_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (124,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 1.000000 1.000000 1.000000 1.000000
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_INTENSITY
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (1.000000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (127,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 1.000000 1.000000 1.000000 1.000000
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_INTENSITY
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 1.000000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 1.000000 1.000000 1.000000 1.000000
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_INTENSITY
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.501961 0.501961 0.501961 1.000000
GL_TEXTURE_ENV_MODE = GL_REPLACE
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.501961 0.501961 0.501961 1.000000
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.501961 0.501961 0.501961 1.000000
GL_TEXTURE_ENV_MODE = GL_DECAL
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.498039 0.498039 0.498039 1.000000
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 1.000000 1.000000 1.000000 1.000000
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (124,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.752941 0.501961 0.501961 0.501961
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_RGBA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (1.000000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.749020 0.749020 0.749020 1.000000
GL_TEXTURE_ENV_MODE = GL_DECAL
Texture Format = GL_RGBA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (124,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.250980 0.498039 0.498039 0.501961
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_RGBA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (1.000000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Probe color at (121,1)
  Expected: 0.500000 0.500000 0.500000 0.500000
  Observed: 0.752941 0.752941 0.752941 0.501961
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_RGBA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.500000, 0.500000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Stderr
INTEL-MESA: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0

Environment
PIGLIT_SOURCE_DIR="/home/zmike/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command
/home/zmike/src/piglit/bin/gl-1.3-texture-env -auto -fbo
dmesg

        

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