Results for spec@!opengl 3.0@bound-resource-limits

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:00.696406
Stdout
GL_MAX_VARYING_FLOATS: 32
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160
GL_AUX_BUFFERS: 0
GL_MAX_DRAW_BUFFERS: 8
GL_MAX_COLOR_ATTACHMENTS: 8
g_expected[0]=(4.000000, 9.000000, 25.000000, 49.000000)
g_expected[1]=(121.000000, 169.000000, 289.000000, 361.000000)
g_expected[2]=(529.000000, 841.000000, 961.000000, 1369.000000)
g_expected[3]=(1681.000000, 1849.000000, 2209.000000, 2809.000000)
g_expected[4]=(3481.000000, 3721.000000, 4489.000000, 5041.000000)
g_expected[5]=(5329.000000, 6241.000000, 6889.000000, 7921.000000)
g_expected[6]=(9409.000000, 10201.000000, 10609.000000, 11449.000000)
g_expected[7]=(11881.000000, 12769.000000, 16129.000000, 17161.000000)
Stderr
INTEL-MESA: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0

Clamped max varying floats to 32.
Immediate mode selected, using only one vertex attrib.
Environment
PIGLIT_SOURCE_DIR="/home/zmike/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command
/home/zmike/src/piglit/bin/gl-3.0-bound-resource-limits -auto -fbo
dmesg

        

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