The End Of Zink
Zink is done. It’s finished. I’ve said it before, I’ve said it again after that, and I even said I meant it that one time, but now I’m serious.
We’re done here. There’s no need to check this blog anymore, and you don’t have to update zink ever again if you’ve pulled in the last week.
This is it. This is the release everyone’s been waiting for.
Why is that?
Because zink is Pretty Fast™ now. And it can run lots of stuff.
Blog enthusiasts will recall all that time ago when zink was over that I noted a number of Big Name™ games that zink could now run, including Metro: Last Light Redux and HITMAN (Agent 47’s Deluxe Psychedelic Trip Edition).
True blog connoisseurs will recall when zink started to pull ahead of real GL drivers in features in order to run Warhammer 40k: Dawn of War.
But how many die-hard blog fans are here from the future and can remember when I posted that Bioshock Infinite now actually runs on RADV instead of hanging?
It’s hard to overstate the amount of work that’s gone into zink for this release. Over 400 patches amounted to ES 3.2, a suballocator, and a slew of random extensions to improve compatibility and performance across the board.
If you find a game or app* which doesn’t run at all on zink 21.3, play the lottery. It’s your day.
- Except using it for your Xorg session or Wayland compositor. Don’t try this without supervision.
Bioshock Infinite Now Runs On Zink
Zink+RADV: New BFFs
As part of a cross-training exercise, I’ve been hanging around with the hangmaster himself, the Baron of Black Screens, the Liege of Lost Sessions, Samuel Pitoiset. Together we’ve (but mostly him while I watch) been stamping out a colossal number of pathological hangs and crashes with zink on RADV.
At present, zink on RADV has only around 200 failures in the GL 4.6 conformance suite. It’s not quite there yet, but considering the number was well over 1000 just a week ago, there’s a lot of easy cleanup work that can be done here in both drivers to knock that down further.
Will 2022 Be The Year Of Zink Conformance?
Lots of bug fixes.
Seriously, there’s so, so many bug fixes coming.
I have some fun surprises to unveil in the near future too.
For example: any guesses which Vulkan driver I’ll be showing zink off on next? Hint: B I G F P S.