I’ve been meaning to blog for a while.
As per usual.
Finally though, I’m doing it. It’s been a month. Roundup time.
Mesa 22.1 is out, and it has the best zink release of all time. You’ve got features like:
Really not sure I’m getting across how momentous kopper is, but it’s probably the biggest thing to happen to zink since… I don’t know. Threaded context?
B I G.
There’s a lot of bugs in the world. As of now, there’s a lot fewer bugs in zink than there used to be.
How many fewer, you might ask?
Let’s take a gander.
- 0 GL4.6 CTS fails for lavapipe
- 0 GL4.6 CTS fails for the new ANV CI job I just added
- less than 5 GL4.6 CTS fails for RADV
- this space reserved for NVIDIA, which has bugs in CTS itself and(probably) driver issues, but is still a very low count
In short, conformance submission pending.
This roughly marks 2 years since I started working on zink full-time.
A quick follow-up to the previous post: there was an issue in the initial WGL handling which prevented zink from loading as expected. This is now fixed.